Escape from Hell Mountain.
By
Martin Young
Once
upon a time there was a place called "Hell Mountain." Hell
Mountain was an abode of ultimate evil with very poor security. Many
people were taken there against their will for nefarious purposes,
but they usually escaped fairly easily. Those who didn't escape
usually stayed because they liked the ambiance One of the most
popular escape routes was called the "Tunnel of Doom." The
Tunnel of Doom was a perilous escape route, because if you took a
wrong turn you could find yourself falling into such deadly places as
The Pit of a Million Carnivorous Hamsters, the Giant Drawer of
Carelessly Stored Sharp Objects, the Place Where Large Heavy Objects
Fall on You for No Apparent Reason or the Gift Shop of Eternal
Despair. Fortunately, a guidebook is available at the start of the
tunnel, so it is easy to avoid making a wrong turn. The tunnel is
slightly downhill all the way to freedom, and there is a shallow
gutter running down the middle of both the main tunnel and into all
of the side branches. Every so often the denizens of Hell Mountain
will roll a large but still easily avoided stone ball into the Tunnel
of Doom, where it will roll down the gutter to provide a moderate
degree of menace to anyone who is escaping at a leisurely enough pace
to be caught by the very slowly moving ball. The gutters in the
tunnel are set up so that, if left to itself, the ball will slowly
roll the right way down the tunnel, so any escapee who steps aside to
let the ball pass will be able to follow it to the end of the tunnel,
which happens to be in Goat Hill, California. However, if an escapee happens to be
standing by the gutter at the junction of the main tunnel with one of
the deadly side passages, he will find that giving the stone ball a
moderately hefty shove at exactly the right moment will divert it
down the deadly side passage, with results that will be extremely
inconvenient to anyone who happens to be living in that deadly side
passage. The origins of Hell Mountain are shrouded in mystery,
although most scholars believe it to be an ill-conceived theme
park.
There
are four Very Important Characters in our story. First is Destiny
Determined. Destiny's brain works just the way yours does. It is
completely deterministic, in that its vast number of neurons
connected in incredibly complicated ways all operate exactly
according to the laws of physics as they govern such macroscopic
objects. Destiny is a cheerful and spontaneous person, a
compassionate individual, an extremely careful and subtle thinker and
all this cheer, spontaneity, compassion, care and subtlety is
accomplished by an incredibly complicated deterministic mechanism,
which we call Destiny's brain. Our second Very Important Character is
Randy Random. Randy's brain is just like yours and Destiny's, except
an evil genius has introduced indeterminism into Randy's brain by
secretly installing microscopic randomizing devices in each of
Randy's neurons. Each of these randomizing devices is based on a very
small amount of radioactive material, so it delivers the true
randomness of quantum indeterminacy, and not the fake "randomness"
of slot machines and roulette wheels. These randomizing devices
occasionally manage to make Randy do things that make no sense to him
or anyone else. Randy does not know that he has been randomized. He
and the people who have to live with him just think he is impulsive.
Insanely impulsive.
Our
other two Very Important Characters are both spherical rocks of the
kind occasionally rolled down the Tunnel of Doom by the denizens of
Hell Mountain. Indy Rock is an interesting rock. Indy Rock named
itself to express its love for alternative music, and it's admiration
for the boulder that once almost crushed Indiana Jones, but that's
not why it's interesting. Indy Rock contains a randomizing device
based on a very small amount of radioactive material. Whenever this
radioactive material emits a particle, an internal mechanism moves a
large weight so as to give Indy Rock a hefty nudge in the same
direction that the particle was emitted. If Indy Rock is sitting on
an absolutely flat surface and a particle happens to be emitted to
the left, the internal device will give Indy Rock a nudge so that it
will start rolling to the left. There is enough radioactive material
in this device for Indy Rock to be given a random nudge every few
seconds.
Our
other rock character, Necessary Rock, is just a
rock.
Now
let us imagine that we roll Necessary Rock down the gutter that runs
along the center of all the branches of the Tunnel of Doom. Given
that the gutters are set up to guide rocks all the way through the
tunnel, Necessary Rock rolls safely all the way to Burbank. If we
repeat this experiment one thousand times, making sure that the
conditions are absolutely identical every time, Necessary Rock will
reach Burbank every time. The same is not necessarily true of Indy
Rock. Indy Rock moves randomly at randomly chosen instants. One of
those random movements could come at exactly the right time to send
Indy Rock down the wrong branch and into a side tunnel. So if Indy
Rock is rolled down the tunnel one thousand times under absolutely
identical conditions the chances are it will go down a side tunnel at
least once.
Indy
Rock and Necessary Rock illustrate two different senses of the phrase
"could do otherwise." When Necessary Rock rolls past a side
passage, it could do otherwise in the sense that, if some internal
mechanism had made Necessary Rock move towards the side passage,
nothing would have stopped it from rolling down that passage.
However, there is another sense of the phrase "could do
otherwise" in which it is fair to say that Necessary Rock could
not do otherwise. Necessary Rock is entirely governed by the
deterministic laws of physics. When Necessary Rock rolls past a side
passage, there is nothing in Necessary Rock that could possibly make
Necessary Rock turn towards the side passage, so no matter how many
times we repeat the experiment, Necessary Rock will never roll into
the side passage.
To
make the difference a bit more clear, imagine that a super villain
(called Lucifer de Morte) and a heroine (Viola Virtuous) are watching
Necessary Rock roll down the Tunnel of Doom on closed-circuit
TV.
The
first time it happens, Viola asks "could Necessary Rock roll
down a side passage?"
Lucifer
de Morte replies "well, nothing would stop it if it headed that
way."
"That's
not what I meant," says Viola. "I meant, could it happen
that Necessary Rock rolls down a side passage?"
Lucifer
de Morte thinks for a moment, and then replies "well, if I built
this thing right, that won't happen."
They
watch Necessary Rock roll all the way to Burbank, and wait for
everything to be reset to exactly the way it was
before.
Viola
asks "so, could Necessary Rock roll down a side passage this
time?"
"No,"
replies Lucifer de Morte, "it's a deterministic system, its
behavior is known, everything is exactly as it was before, so
everything will come out exactly as it did
before."
There
are two senses of the word "could" that are relevant here.
The first "could if it wanted to" or "could if it went
that direction" sense of "could" refers to external
constraints on movement. There is nothing there that would stop
Necessary Rock from rolling down a side passage if Necessary Rock
went in that direction, so Necessary Rock could roll down a side
passage in this sense. The second sense of "could" refers
to internal processes of generating actions. Because Necessary Rock
is a deterministic system controlled entirely by deterministic laws,
and the situation is such that at every turn the conditions existing
at that point will determine that Necessary Rock will go down the
main tunnel, there is no part of the ensemble of causal conditions
controlling Necessary Rock's behavior that will ever make Necessary
Rock turn towards a side passage. Necessary Rock could turn down the
side passage in the conditional sense of "could if it went that
way" but not in the unconditional sense of "it could happen
that it went that way."
After
an extremely boring morning of watching Necessary Rock do absolutely
the same thing one thousand times, Lucifer de Morte and Viola have
lunch. Then they watch the experiment repeated with Indy
Rock.
Lucifer
de Morte points out that not only is it still true that Indy Rock
could go down a side passage because there is still nothing to stop
it doing so, but it is also true that Indy Rock could go down a side
passage in the sense that it could happen that the randomizing device
inside Indy Rock moves in the wrong direction at the right moment.
And indeed, the first time they do the experiment, Indy Rock wobbles
at the wrong moment, and ends up falling into the Giant Drawer Of
Carelessly Stored Sharp Objects, making a most unpleasant
noise.
"Ouch,"
says Lucifer de Morte.
"Oh
dear," says Viola.
Behind
them, the villain's henchmen begin making bets on what Indy Rock will
do next time.
After
a while, villain and Viola leave the henchmen to their increasingly
boisterous gambling, and go for a walk. After a very nice dinner,
dessert, a movie and two bottles of wine they have an awkward bedtime
conversation and retire to separate rooms. The next morning, their
excellent breakfast on the terrace is interrupted by a handsome man
with a jet pack who announces that he is Lance Liberty, here to
rescue Viola.
"Well
don't," says Viola. "I'm on a date."
"A
date?" exclaims Lance, sitting down to nibble on some
toast.
"Yes,
a date," replies Viola. "It's not as interesting as I
thought it would be, but I'm not ready to pull the plug
yet."
"That
reminds me," says the villain. "It's time to continue our
experiments.............. with human subjects!"
A
henchman at a nearby organ plays an ominous chord, and they all go
down to the closed-circuit TV room.
After
showing Lance Liberty edited highlights of the previous day's events,
they began the experiment again with Destiny Determined. The villain
explains that this is not the real Destiny Determined, who
unfortunately escaped while they were having breakfast, but one of
one thousand exact copies of her who were made in the villain's super
laboratory.
After
ignoring the ethical implications of this statement, the three of
them watch the first Destiny being activated. The first Destiny
Determined finds herself at the mouth of the Tunnel of Doom and
starts creeping quietly in the direction of freedom. Then she notices
the stand with the guidebooks and goes back to get one. While she is
flipping through the guidebooks looking for a map, a henchman arrives
with a coffee stall, and begins setting up. Destiny feels like a
latte, so she waits. (The real Destiny escaped too early to get
coffee, so she was somewhat lethargic when she finally reached
Burbank.) After exchanging a few pleasant words with the
henchbarista, Destiny starts down the Tunnel of Doom. Sipping her
latte as she consults her map, Destiny easily avoids all the wrong
turns, dodges the two rocks sent after her, and arrives in Burbank in
time for lunch at the Buchanan.
At
that point, Lucifer de Morte sets everything in the Tunnel of Doom
back to exactly where it was before, sets up the second identical
Destiny Determined, and starts off the whole thing again exactly as
before. The second Destiny starts down the tunnel, notices the
guidebooks, goes back and gets one, sees the henchmen arriving with
the coffee stall, waits for her latte, chats with the henchbarista,
dodges the two rocks, and escapes in exactly the same way as the
first Destiny, except that when she gets to the Buchanan, the
bartender says "weren't you just in here?"
After
six identical Destiny Determineds have all escaped in exactly the
same way, Lance asks Lucifer de Morte what is going on. The villain
explains that Destiny's brain is deterministic so, given that she and
the whole situation are exactly the same every time, she will do
exactly the same things absolutely every time.
After
seeing the seventh Destiny being set up in exactly the same way as
the previous six, Lance asks "could Destiny Seven go down one of
the wrong passages."
"Well,
nothing would stop her if she tried."
"That's
not quite what I asked." Lance says carefully. "I asked,
could it happen that she goes down one of the wrong
passages?"
"No,"
replies Lucifer de Morte. "Not if she and everything else are
set up in exactly the same way they were before."
"Then
she does not have free will," says Lance. "She does not
have free will because she can not do otherwise than she does to. And
the first Destiny did not have free will either, because she could
not have done other than she did."
"I
just told you that she could," the villain put in smoothly. "If
she had decided to go down one of the perilous side passages, nothing
would have stopped her."
"That's
a big 'if'," Lance replies triumphantly. "You know that she
would not go down a side passage, so it can't be true that she could
have gone down a side passage."
"If.......
"
"No
ifs!"
"Look,"
says Lucifer de Morte irritably, "I don't think 'would not'
means the same as 'could not.'"
"Doesn't
matter," replies Lance. "If it could not happen that
Destiny Seven takes a wrong turn, then it follows that she could not
take a wrong turn, and if she could not take a wrong turn, then she
doesn't take the right turns of her own free
will."
"I
think there's a difference between 'it could not happen' and 'she
could not.'" Lucifer de Morte tried to look menacing, but
failed.
"Look,
look, look!" Viola interjects suddenly. "I work in a bank.
When a bank robber pointed a death ray at me and I handed over the
money, the courts said that I was not an accomplice to the robbery
because the threat of death meant that I could not do
otherwise."
"Right,"
says Lance. "Hey, is that how you two met?"
"But
when my coworker Laura Larcenous smuggled money out in her handbag,
the court said she acted of her own free will because she could
have done otherwise if she had wanted to do
so."
"Well
the court was wrong," replies Lance. "They ought to have
asked if she could have done otherwise whether she had wanted to
or not."
Ignoring
issues of time and space and seating capacity in the Buchanan, this
conversation took long enough for all one thousand Destiny
Determineds to escape in exactly the same way. And so it was time to
start again with Randy Random.
The
original Randy Random had of course escaped already. For
dramaturgical reasons, he found his way to the closed-circuit TV
room. They made room for him, and sent out for
lunch.
Again
ignoring ethical issues, they watched the first Randy Random being
set up. While they were doing so, the original Randy jerked
spasmodically and spilled coffee on Lance.
The
escape of the first copy of Randy Random did not go well. At a
crucial juncture, he had a random impulse that sent him up the side
passage leading to the carnivorous hamsters. This would not have
mattered, except that when he got to the safety railing around the
hamster pit, he had another random impulse and did a swan dive into
the pit. The result was not pretty.
The
original Randy was very sad to see a copy of himself die in such a
ridiculously horrible fashion, and moodily ate a cucumber sandwich,
pausing only to spit a half-chewed wad of sandwich up at the
ceiling.
The
escapes of the other Randys generally went better. There were an
awful lot of random impulses of course, but most of them were
harmless, resulting in nothing more dangerous than bumping into the
wall. Sometimes an impulse would send Randy up the wrong passage, but
usually, once the impulse had passed, the Randy would realize he had
gone wrong, and backtrack. Still, some of the impulses, like doing a
little dance instead of trying to dodge a rock, were dangerous, and
enough copies of Randy Random died to make the original Randy
extremely unhappy.
"I
don't know why I'm so impulsive!" He complained, dropping a
sugar cookie down the back of Viola's blouse. "It ruins my
life."
"Oh,"
said Lucifer de Morte. "I know why. My colleague Dr. Annoying
fitted all your neurons with randomizing devices. I thought you
knew."
"No,"
replied Randy Random, carefully and deliberately inserting a cheese
straw in Lucifer de Morte's nose. "I didn't
know."
"Well,"
replied Lucifer de Morte, "let me inject you with these nanobots
programmed to remove the radioactive material from the randomizing
devices, thus rendering your neurons deterministic
again."
"Will
there be any side effects?"
"Well,
your urine will glow in the dark for a couple of days, but that's
about it."
"Don't
let him do it!" Cried Lance Liberty. "It will take away
your free will! Look at that copy of you being set up down there.
That copy could go into the Place Where Large Heavy Objects Fall on
You for No Apparent Reason or into the Gift Shop of Ultimate Despair,
so if he makes it to Burbank, it will be true that he could
have done otherwise than he did, so every decision he did make will
have been of his own free will."
"You
know Lance," said our Viola thoughtfully, "this
Indeterminism Detector that I have here tells me that your brain,
Lance, is completely deterministic. There is no indeterminism in your
brain. So, if you want free will, we can take the randomizing devices
out of Randy's neurons and put them in yours. Would you like us to do
that?"
"Um,
let me think about it."
What do you think Lance should
do?
If you're interested, I noodle about with a different
slant on free will in The Tale of Bubbles
McKenzie
Copyright © 2011 by Martin C. Young